Design and Technology education involves two important elements - learning about the designed and made world and how things work, and learning to design and make functional products for particular purposes and users.
In Design and Technology, children acquire and apply knowledge and understanding of materials and components, mechanisms and control systems, structures, existing products, quality and health and safety.
It has been suggested that skills learned in D&T also help with learning across the curriculum. Their knowledge about the properties of materials helps in science and the practice of measuring accurately helps in maths. These skills help in IT through the children’s use of computer control and, naturally, in art and design.
Design and Technology education helps develop children’s skills and knowledge in design, materials, structures, mechanisms and electrical control. They are encouraged to be creative and innovative, and are actively encouraged to think about important issues such as sustainability and enterprise.
There are three core activities children engage with in design and technology:
Design and Technology is about providing opportunities for children to develop their capability. By combining, their design and making skills with knowledge and understanding they learn to create quality products.
D&T is often one of a child’s favourite subjects. Children like making decisions for themselves and doing practical work. They love creating products they can see, touch - and even taste - for themselves. They feel proud to have done so.
D&T brings learning to life. It is a motivating context for discovering Literacy, Mathematics, Science, Art, PSHE and ICT.
Primary D&T also provides a firm basis for later learning in the subject and a platform for developing skills in Literacy and Numeracy.
Who is your Design Technology Hero?
was once described as "Britain's greatest post-war product designer." Starting in 1950, Mellor studied at the Royal College of Art in London, where he produced his first set of cutlery, "Pride." Though designed while he was still a student, the collection of cutlery is still in production and being purchased today. In addition to helping people eat their food chicly, Mellor designed street lighting, public seating, trash bins and traffic lights. Essentially (and potentially) Mellor was structuring your life, and you didn't even know it.
Kenichiro Ashida is to thank for all the time we have spent burning calories and time with the Nintendo Wii. His original design and creation of the Wii controllers, as well as its subsequent accessories, have truly changed the way that we interact with virtual games in real space and time.
Forbes may have said it best: "Dyson brought a level of excitement to housekeeping that's usually reserved for cell phones and plasma televisions." They're right; 360-degree-swivel vacuums and bladeless fans have never felt so compelling.